The good news… I’ve been making slow-but-steady progress in laying the groundwork for my project.
The bad news… most of my “free time” has come during the work day when I’m (legitimately!) free to make notes and rummage around the internet a little looking for bits and bobs, but not so comfortable posting reports like this (which, somewhat hypocritically, I’m actually doing right now… but only because I’m being overly-generic).
Back to the good news… As long as I can keep up at least a one-post-per-month pace I will feel as though I haven’t completely fallen off, like so many of my blogs tend to. I feel that with the TV and NHL seasons now over (congrats to the Bruins!) I should start seeing more evening “free time” available for both blogging and actually working on my project.
And the best news yet… I’ve gotten my Apple iOS Developer account established and running, so I’m prepared to start building App Store presence for my eventual project(s). I’ve also made a number of decisions about my project – primarily those with specific App Store impacts.
- I would like to do in-app purchases, but I’ve decided that would be more prudent for a follow-up project.
- Because it keeps my legal paperwork to a minimum while getting started, my first deployment is going to be a free application (which would, of course, also rule out in-app purchases). I would like to position this first project as a “lite” version of my app, then I can expand it to a paid version in a later pass (and at that point can revisit in-app purchases, as well).
- I definitely want to have GameCenter integration. I won’t have a multiplayer component (perhaps a third pass?), but I definitely want achievements and I will have the option for leaderboards available (though I will only use those if I come up with a quantifiable “scoring system” for my game project).
So what is this project? Tune in to the next posting to find out the high-level details. That might even happen before the end of next month