Browsing the blog archives for February, 2012

Leap Day!

I’ve made more progress in the last month than all those months prior… which probably isn’t saying a whole lot.  I’ve gotten the application framework set up (for an OpenGL-driven game), built up icons and launch graphics, and lined up a game map and chit icons to use to support almost all of my image [...]

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So, What Happened Here??

That was a very rough 6-month project at my day job. It consumed virtually all of my spare time and drive. It’s finally passed now and I’m back to a “normal” schedule, so I’m about to restart my whole project.  It’s changed in scope, however. Rather than a full-blown, real-time simulation I’m going to open [...]

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